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Client works well but sever comes up with the  list of commands running and then ends at "server is idle"

The server is only used for players to join, meaning that to join your own server you must run the server, then open the client, and connect to your own server. All the list of commands and stuff is intentional (unless its an error of course) and is for debugging/seeing what is going on in the server

Thanks, but I have a mate that wants to join me in this game but, when he opens the server it does the same thing for me and shows the list of commands, I opened client first then he opened server just after me, but still the same problem, even if we try the opposite to each other.

But from a long time ago (maybe 2years ago), I used another computer same as my friend, we got the server page working and same for the client page, he couldn't join me because my game link (or my server, I created) wasn't coming up for him so he couldn't join me. Another thing  was, it was very laggy when I started the game, which in result the game crashed. That's all I can remember.

Hopefully you can help and understand this.

But the game looks Great, and I really would like to experience this with mates!

Whoever is running the server should open it first, then the other person should open their client (and the person hosting the server if they want to join as well) and join using the IP (you will need their public IP address in order to join, make sure they have port forwarded otherwise you wont be able to join).


The server should be displaying a "Navmesh generated (server is ready)" message before anyone tries to connect to the server.


I know its a little bit confusing lol, but let me know if u have anymore trouble 

(+1)

Just a suggestion, with ragdolls. Instead of rendering physics when your within range of it, after 10 seconds or so, stop calculating physics for the ragdoll. May boost performance. (better render pipeline pls) 

Yea I think I can do that, originally I thought I couldn’t because if there was an explosion next to the ragdoll, it wouldn’t move, but I’ve just thought of a workaround which is basically every time something wants to affect the ragoll, it re-enables the rigidbodies, applies the physics, then disables the rigidbodies after a certain amount of time.,

(+1)

Game works on chromebooks(I tested it thank me)

WHAT NO WAY

Yes i did it, laggy but it works

(+1)

rare image of area 42 on a chromebook

that’s crazy I didn’t even know u could play itch.io games on chromebook 

.x86_64 go brrr

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